Beginner. Name to Field

This exercise is aimed at studying chess notation knowledge. Find and select the field on the board by its name for limited time to get maximum scores. Advanced students have an opportunity to solve problems with random board orientation and hidden fields names.

Beginner. What does it cost

Calculate cost of chess pieces on the board and choose the correct answer for limited time to get maximum scores. So you need solve problems as quickly as possible.

Beginner. Labyrinth

It is necessary to move selected chess piece to raspberry (by passing maze). You need "eat" cherries as much as possible for best results. Exercise helps students remember how to move figures.

Beginner. Magic Chest

Move selected chess piece to the chest with treasure. You need "eat" candies as much as possible for best results. This exercise allows students to consolidate the knowledge about moving figures. Exercise it for careful play too.

Beginner. Stop pawns

Do not allow the enemy to turn a pawns to queen. Exercise allows you to improve the skill to stop the pawn. This exercise allows students to consolidate the knowledge about moving figures and basic calculation moves.

Beginner. Checkmate

This exercise allows you to practice your ability to put checkmate. There are some base chess endings: rook and queen checkmate; two rooks checkmate; king and queen checkmate; king and rook checkmate; king and two bishops checkmate; king, horse and bishop checkmate.

Tactic. Example of program work

It is important to be able to find simple tactical strikes quickly across several moves ahead for any student. Tactic application has large database of simple tactical tasks and helps you to improve this skill.